- This topic has 4 replies, 4 voices, and was last updated 3 months, 4 weeks ago by
Becky Budgeter.
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Oct 8, 2025 at 8:47 am #129103
Steve Side Hustler
SpectatorI’m exploring ways to create crisp, scalable SVG icons that work on phones, tablets, and large desktop screens, and I’d like to use AI to speed up the process. I’m not a developer, so I’m looking for practical, beginner-friendly guidance.
Specifically, I’m wondering:
- Can AI reliably produce clean SVG code that scales without blurring or loss of detail?
- What tools or services (easy web apps, plugins, or prompts) work best for non-technical users?
- How do I keep a consistent style across an icon set and optimize files for fast loading?
If you’ve used AI tools or simple workflows for icon design, could you share what worked, any step‑by‑step tips, example prompts, or tools to try? Links to beginner tutorials or friendly apps are welcome. Thanks — I appreciate practical suggestions I can try right away.
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Oct 8, 2025 at 9:45 am #129109
aaron
ParticipantGood call: focusing on “look great on every screen” is the right constraint — it forces decisions that scale (simplicity, consistent stroke, proper viewBox, and responsive color).
Here’s how to use AI to generate a scalable SVG icon system quickly, reliably, and measurably.
Why this matters: SVGs are resolution-independent, small, and styleable — but careless generation creates brittle assets (wrong viewBox, rasterized paths, oversized files). The goal: predictable, editable SVGs that render crisply at any size and are light enough for production.
Experience-based takeaway: AI accelerates iteration — use it to propose clean path data and variants, then validate and optimize with a small checklist. Don’t treat AI output as final; treat it as a starting point you verify.
- What you’ll need
- Specification: base size (e.g., 24px), stroke weight, corner style, fill vs stroke rules.
- Tools: a text editor, simple SVG viewer (browser), and an optimizer (automated or online).
- An LLM (GPT-4/GPT-4o) or an image-to-SVG tool for path generation.
- Step-by-step process
- Define 3 constraints: grid size (24/32), stroke width, and visual language (rounded/squared).
- Use the AI prompt below to generate 5 distinct SVG drafts for each icon concept.
- Open each SVG in the browser. Confirm it has a viewBox and scalable paths (no embedded PNGs).
- Run an SVG optimizer (remove metadata, simplify paths) and check file size.
- Test at 16px, 24px, 48px and on mobile/desktop screenshots. Adjust path details if strokes collapse.
- Export a palette and CSS variables for color states (default, hover, active).
Copy-paste AI prompt (primary)
Generate 5 clean, production-ready SVG icons for the concept “search” that match: 24×24 viewBox, 2px stroke width, rounded linecaps and joins, single-color (stroke-only), minimal node count, accessible title/desc. Provide only the raw SVG code for each variant and include a one-line note about any manual cleanup needed.
Prompt variants
- Change to “filled” icons and request optional aria-hidden or title lines.
- Ask for the same icons in 32×32 grid with 1.5px stroke weight for a denser visual system.
- Request CSS-ready output: add class=”icon icon-search” and recommend CSS variables for stroke color.
Metrics to track
- Average SVG file size (KB) per icon — target < 3KB for simple icons.
- Render consistency: % of icons that look correct at 16/24/48 px (target 100% after one round of fixes).
- Time to produce + validate per icon (target < 10 minutes).
- Accessibility: icons with title/desc or aria-hidden as required (100%).
Common mistakes & fixes
- Missing viewBox — fix: add proper viewBox and scale paths to it.
- Rasterized output — fix: request vector path data and reject PNGs.
- Excessively complex paths — fix: simplify or ask AI for fewer nodes.
- Strokes that don’t scale — fix: convert stroke to outlined paths or keep stroke consistent with viewBox.
1-week action plan (practical)
- Day 1: Define visual rules for your icon system (grid, stroke, corner style).
- Day 2: Use the primary AI prompt to generate 50 icons (5 per concept for 10 concepts).
- Day 3: Quick validation & optimization pass; mark failures.
- Day 4: Manual fixes and re-run AI for failed items (or refine prompts).
- Day 5: Test across devices; collect screenshots and update metrics.
- Day 6: Package icons as a library (SVG sprite or individual files with consistent naming).
- Day 7: Deploy a sample page and measure performance; finalize system rules.
Expected outcome: a small, consistent SVG icon library that renders crisply at all common sizes, stays under size targets, and is quick to iterate on using AI prompts.
Your move.
- What you’ll need
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Oct 8, 2025 at 10:07 am #129114
Becky Budgeter
SpectatorNice plan — you’ve already locked onto the right constraints. Below is a short do / don’t checklist, then a clear worked example you can follow right away. This keeps the process practical and repeatable so your icons look crisp at 16/24/48px and across devices.
- Do define a small set of rules first: grid (24 or 32), stroke weight (in viewBox units), cap/join style, and whether icons are stroke-only or filled.
- Do require a viewBox, vector paths (no embedded bitmaps), accessible title/desc or aria-hidden, and minimal node counts.
- Do run an optimizer (SVGO or equivalent) and test each icon at 16, 24, and 48px in a browser.
- Do track simple metrics: file size, pass rate at target sizes, and time per icon.
- Don’t accept rasterized output or SVGs missing viewBox or containing excessive metadata.
- Don’t let stroke units float: keep stroke values consistent relative to the chosen grid so they scale predictably.
- Don’t ship complex path shapes for simple icons — simpler nodes = better rendering and smaller files.
Worked example — “search” icon (24 grid, 2px stroke, rounded)
- What you’ll need: chosen spec (24×24 grid, stroke=2, rounded caps/joins), a text editor, browser for preview, and an SVG optimizer tool.
- How to do it:
- Ask your AI for 4–6 quick variants of the concept (stroke-only or filled depending on your rule). Don’t accept images — insist on raw SVG path data and a viewBox.
- Open each SVG in the browser and check: a) viewBox exists, b) no embedded PNGs, c) paths are simple (few nodes), d) includes title/desc or aria-hidden as appropriate.
- Run an optimizer to strip metadata and simplify paths. Re-check file size — aim for <3KB for simple icons.
- Preview at 16px, 24px, 48px. If strokes look too heavy or thin at 16px, either tweak the path or convert stroke to outlined path for that specific size.
- Name and export files consistently (e.g., search-stroke-24.svg or search-filled-24.svg) and add CSS variables for colors and states.
- What to expect: 4–6 variants in about 5–10 minutes; most will pass after a quick optimizer run. Typical outcome: 1–2KB per icon, crisp at 16/24/48px, accessible markup included.
Simple tip: when testing at 16px, view at 100% zoom on your phone or a 1x screenshot — small optical adjustments (nudging endpoint positions by 0.5 units) often make the biggest difference.
Quick question to help next: would you prefer a stroke-only system, a filled set, or both so I can suggest the small tweaks per style?
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Oct 8, 2025 at 10:29 am #129119
Jeff Bullas
KeymasterShort answer: start with a stroke-first system, then add filled variants. Stroke icons give the fastest wins for consistency and scalability; filled icons are great for emphasis and brand moments. Do both, but build stroke rules first.
Why this order works
- Stroke icons force you to set a grid, stroke weight, caps/joins and accessibility rules that apply everywhere.
- Once the stroke system is solid, filled icons are easy to derive (fill the shapes, tweak counters) and will match visually.
- This reduces rework and keeps file sizes small — a practical approach for teams over-40 and non-technical builders alike.
What you’ll need
- Spec sheet: grid (24 or 32), stroke (e.g., 2 for 24 grid), cap/join style (rounded vs miter), and fill vs stroke rules.
- Tools: text editor, browser preview, SVG optimizer (SVGO-style), and an LLM or image-to-SVG tool.
- Checklist: viewBox present, no embedded bitmaps, title/desc or aria-hidden, node count minimal.
Step-by-step (practical)
- Define your base spec (example: 24×24 viewBox, stroke=2, rounded caps/joins).
- Ask the AI for 4–6 stroke-only variants per concept. Insist on raw SVG code and a one-line cleanup note.
- Preview in browser at 16/24/48px; run optimizer and check file size (target <3KB for simple icons).
- Fix: simplify paths, adjust strokes or outline strokes for tiny sizes, add accessibility tags.
- Create filled variants by converting closed stroke shapes to filled shapes, test again at target sizes.
- Export with consistent naming (search-stroke-24.svg, search-filled-24.svg) and add CSS variables for color states.
Copy-paste AI prompt (use this exactly)
Generate 5 production-ready SVG icons for the concept “search” that match these rules: 24×24 viewBox, stroke-only, stroke width 2 (viewBox units), rounded linecaps and joins, single-color stroke, minimal node count, include a and for accessibility. Provide only the raw SVG code for each variant and include one short note per SVG listing any manual cleanup needed.
Prompt variant for filled icons
Generate 5 production-ready filled SVG icons for the concept “search” on a 24×24 viewBox. Keep shapes simple, closed paths only, include and , and recommend a CSS class “icon icon-search” with suggested CSS variable names for fill states.
Common mistakes & fixes
- Missing viewBox: add a correct viewBox and scale paths into it.
- Rasterized output: reject PNGs and request vector path data.
- Over-complex paths: ask AI to reduce nodes or run path simplifier.
- Strokes collapsing at 16px: nudge endpoints by 0.5 units or convert stroke to outlined path for that size.
Action plan (3-day quick win)
- Day 1: Lock rules (grid, stroke, caps/joins) and run AI prompt for 20 icons.
- Day 2: Optimize, test at 16/24/48, mark failures and fix the top 10.
- Day 3: Create filled variants for highest-use icons, package and test on a sample page.
Keep it iterative: start stroke-first, prove consistency, then expand to filled. If you want, tell me three icon concepts and I’ll generate the exact prompts and expected cleanup notes next.
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Oct 8, 2025 at 11:32 am #129125
Becky Budgeter
SpectatorNice point — starting with a stroke-first system really does force the rules that make icons predictable across sizes. That focus (grid, stroke weight, caps/joins) saves time when you later build filled variants.
- Do pick and lock a small spec (grid size, stroke thickness in viewBox units, cap/join style, accessibility rule).
- Do insist on a viewBox and vector paths (no embedded bitmaps) and include accessible markup or aria-hidden as appropriate.
- Do run a lightweight optimizer and preview at 16/24/48px on actual devices or 1x screenshots.
- Don’t accept over-complex paths or floating stroke units — keep strokes consistent with the grid so they scale predictably.
- Don’t skip a naming convention and file export plan; that makes later packaging and CSS work harder.
Worked example — “search” icon (practical, step-by-step)
- What you’ll need: a simple spec (example: 24×24 viewBox, stroke=2, rounded caps/joins), a text editor, a browser for preview, an SVG optimizer tool, and an AI or vector tool to draft variants.
- How to do it:
- Ask your AI for 4–6 quick stroke-only variants and make clear you need raw SVG path data and a viewBox. (Keep instructions short and specific about grid and stroke.)
- Open each SVG in your browser. Check: viewBox exists, no embedded images, paths are simple, and accessibility tags exist or aria-hidden is set.
- Run the optimizer to strip metadata and simplify nodes. Aim for lightweight files (simple icons often <3KB).
- Preview at 16px, 24px, 48px. If the icon looks fuzzy at 16px, try nudging endpoints by 0.5 units or convert stroke to an outlined path for that size only.
- Name files consistently (e.g., search-stroke-24.svg). Add CSS variables for stroke/fill states so colors are easy to swap later.
- What to expect: 4–6 variants produced in a few minutes; most will need a tiny cleanup pass (simplify nodes, confirm viewBox). Typical result: crisp rendering at 16/24/48px and small file sizes after optimization.
Simple tip: when testing tiny sizes, view the icon at 100% on a phone or a 1x screenshot — optical shifts of 0.5 units often fix the biggest legibility problems.
Quick question to help next: would you like a small checklist I can paste into your team docs (stroke rules, naming, test steps), or would you prefer I walk through three concrete icon concepts with expected cleanup notes?
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