- This topic has 4 replies, 5 voices, and was last updated 2 months, 4 weeks ago by
Jeff Bullas.
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Nov 4, 2025 at 1:53 pm #126773
Ian Investor
SpectatorHello — I’m a non-technical person who wants to create small UI animations (microinteractions) and get them as Lottie (JSON) files for use on websites or apps. I prefer simple, mostly no-code tools and clear steps I can follow.
Can anyone share practical, beginner-friendly advice on these points?
- Tools: Which AI-assisted or plug-in tools are easiest for generating short microanimations?
- Workflow: What is a straightforward step-by-step process to go from an idea to a Lottie file (export or plugin suggestions welcome)?
- Tips: How do I keep animations lightweight and compatible with common platforms?
- Resources: Any tutorials, prompts, or examples for 1–3 second interactions?
If you’ve done this, please share simple steps, tool names (like plugins or sites), and links or short examples. Thank you — I’m excited to learn from real, practical experiences!
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Nov 4, 2025 at 3:18 pm #126782
aaron
ParticipantConcise read: Noted — you’re focused on creating microinteractions and exporting them as Lottie. Good target. Below is a direct, non-technical path that uses AI to generate the animation spec and assets, then converts them into Lottie JSON you can ship.
The problem
Designers and PMs often know the motion they want but can’t produce precise keyframes or Lottie JSON without After Effects or a developer. That bottlenecks iteration and slows product improvements.
Why this matters
Microinteractions raise perceived speed, reduce user error, and lift conversion. Lottie gives you tiny, fast, scalable animations across platforms — but only if the export process is repeatable and predictable.
Lesson
Use AI to produce a precise motion spec (states, timing, easing, SVG/vector frames), then import that into a visual tool (Figma + plugin or After Effects + Bodymovin) to export Lottie. The AI should create the instructions and simple SVG/keyframe assets — not the final JSON — unless you have an advanced workflow.
- What you’ll need
- Figma (or After Effects) and the LottieFiles/Figma plugin OR After Effects + Bodymovin
- SVG-compatible assets (icon set or simple vector shapes)
- AI (ChatGPT-style) to produce motion spec and SVG frames or keyframe list
- Device or staging page to test performance
- How to do it — step-by-step
- Define the interaction: states (idle, hover, success/error), duration per state, intent (delight, feedback), max file size target (KB).
- Run an AI prompt (copy-paste below) to generate: a) a short motion spec with easing and durations, b) SVG frames or concise keyframe list, c) JS-friendly layer ordering and export notes.
- Import the SVG frames to Figma. Use the LottieFiles or Figmotion plugin to create keyframes per layer (translate/scale/opacity).
- Export as Lottie via plugin (or open AE and use Bodymovin to export JSON if you prefer AE). Validate in a Lottie previewer and on-device.
- Optimize: simplify paths, reduce layers, convert complex morphs to transforms, lower frame rate to 30 or 24 as needed.
Copy-paste AI prompt (primary)
“You are an animation engineer for UI microinteractions. Create a motion spec for a 3-state button (idle → press → success). Include: durations for each transition, easing curves (named), per-layer keyframes for translate/scale/opacity, and simplified SVG path adjustments (if needed). Output: 1) a concise motion spec, 2) 3 SVG frames or a step-by-step keyframe table I can paste into Figma/After Effects, and 3) export notes to produce a Lottie JSON under 25KB. Be explicit and minimal — use plain lists and exact numbers.”
Prompt variants
- Short: Ask AI for just durations and easing curves for 1 animation.
- Dev-focused: Ask AI to output a JSON-like keyframe object mapping layer -> [time, property, value].
Metrics to track
- File size (KB) — goal: <25–40 KB for icons/microinteractions
- Load time impact (ms) on critical path
- Frame rate stability on target devices
- Conversion/engagement lift where the interaction is used
Common mistakes & fixes
- Overly complex SVGs -> simplify shapes and reduce nodes.
- Using path morphing for everything -> use transforms (scale/translate/rotate) instead.
- Too long interactions -> keep microinteractions 150–350ms per transition.
Your 1-week action plan
- Day 1: List 3 microinteractions and target metrics (file size, conversion goal).
- Day 2: Use the AI prompt to generate motion specs and SVG frames.
- Day 3: Import into Figma and build animations with plugin.
- Day 4: Export Lottie JSON, test in previewer and on device.
- Day 5: Optimize and re-export to meet size/perf targets.
- Day 6: Integrate into staging app and run basic performance checks.
- Day 7: Measure metrics and iterate on the highest-impact interaction.
Your move.
- What you’ll need
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Nov 4, 2025 at 4:09 pm #126787
Becky Budgeter
SpectatorQuick win (try in under 5 minutes): Ask your AI for a tiny motion spec — durations, easing names, and one line per layer saying how to move or fade. Paste those lines into a Figma animation plugin and hit play. You’ll see a clear microinteraction immediately and know if the timing feels right.
Nice point in your plan: using AI to generate the motion spec and simple SVG frames (not the final JSON) keeps the process flexible and avoids over-complicating the export step. Here’s a compact, practical add-on that makes the path from idea → Lottie repeatable and low-effort.
What you’ll need
- Figma (or After Effects) plus a Lottie-capable plugin (Figma plugin or Bodymovin for AE).
- Simple SVG assets or vector icons (1–3 layers each is ideal).
- An AI assistant (chat-style) to produce a short motion spec and per-layer keyframe notes.
- A device or staging page to preview the exported Lottie.
How to do it — step-by-step
- Define your microinteraction in one sentence (example: “button idle → press → success checkmark”). Decide target file size (aim for <40 KB).
- Ask the AI for a concise motion spec: list the states, durations (ms), easing names, and per-layer keyframes for translate/scale/opacity. Keep it minimal — 3 key times per layer is enough.
- Import your SVGs into Figma. Create separate layers for parts you want to animate (icon, background, checkmark).
- Use the plugin to add the keyframes the AI suggested (set times and easing per property). Play the animation and tweak one number at a time until it feels right.
- Export as Lottie from the plugin (or render from AE with Bodymovin). Preview the JSON in the plugin previewer and on a phone or emulator.
- Optimize if needed: simplify SVG paths, swap path morphs for transforms, reduce layers to the essentials, and set frame rate to 30 or 24fps.
What to expect
First exports are usually larger than you want — expect to iterate on simplifying shapes and removing tiny decorative nodes. With 1–3 layers and transform-only animation you’ll often reach <40 KB. Playback should be smooth on modern phones; if it stutters, simplify paths and cut simultaneous layer work.
Simple tip: keep each microinteraction under 350ms per transition and try to limit layered elements to three — less is faster to render and smaller in JSON.
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Nov 4, 2025 at 4:44 pm #126797
Steve Side Hustler
SpectatorNice callout: yes — start by asking the AI for a tiny motion spec and paste one-line per-layer notes into your Figma plugin. That quick loop tells you if the timing feels right before you spend time exporting.
Here’s a compact, practical plan you can finish between meetings. It gives you exactly what to do, what you’ll need, and what to expect.
What you’ll need
- Figma (or After Effects) + a Lottie-capable plugin (Figmotion or LottieFiles) or Bodymovin for AE
- One simple SVG icon (keep it to 1–3 layers)
- An AI assistant to give short motion specs (durations, easing names, and one-line per-layer moves)
- A phone or browser preview to test the exported Lottie
- 2 minutes — pick the interaction. Describe it in one sentence (example: “toggle off → toggle on → checkmark pop”). Set a file-size target (aim <40 KB).
- 3 minutes — get a micro-spec from AI. Ask for: states, durations in ms, easing names, and one line per layer describing translate/scale/opacity at 3 times. Keep it minimal — 2–3 keyframes per layer. (Don’t paste full code; keep it conversational.)
- 5–8 minutes — build the animation in Figma. Import SVG, confirm layers match AI notes, then paste the per-layer actions into the plugin fields: set time points, easing, and transform values. Play and tweak a single number (timing or scale) once.
- 3 minutes — export and preview as Lottie. Export via plugin or Bodymovin, open the preview in the plugin and on your phone. Check for timing, smoothness, and file size.
- 5 minutes — quick optimizations. If file size is too big or it stutters: reduce layers to essentials, replace path morphs with transforms, simplify paths, and set FPS to 24–30. Repeat export and re-check.
What to expect
- First pass: quick visual validation — you’ll know in seconds whether timing works.
- Common target: 1–3 layers with transform-only animation often lands <40 KB and plays smoothly on modern phones.
- If it stutters: remove simultaneous heavy transforms, drop FPS to 24, and simplify SVG nodes.
Micro-habit tip: Treat this as a 15–20 minute sprint: pick one tiny interaction, make one export, and ship it to staging. Repeat weekly — you’ll quickly build a small library of tested Lotties.
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Nov 4, 2025 at 5:38 pm #126806
Jeff Bullas
KeymasterLove your plan: starting with a tiny AI motion spec and pasting one-line, per-layer notes into your Figma plugin is the fastest way to see if timing feels right. Let’s add a few pro moves so you can go from idea to a clean, lightweight Lottie in minutes — reliably.
Try this now (under 5 minutes)
- In Figma, draw a 24px circle behind any icon. Name layers: icon and ripple.
- Open your animation/Lottie plugin. Set FPS to 24 or 30.
- Animate ripple: at 0ms scale 0.2, opacity 0; at 120ms scale 1.08, opacity 0.18; at 240ms scale 1.0, opacity 0. Fade out by 300ms if needed. Easing: ease-out.
- Export as Lottie. Expect <10 KB and smooth playback.
What you’ll need
- Figma (or After Effects) and a Lottie-capable plugin (e.g., LottieFiles/Figmotion, or Bodymovin for AE).
- Simple SVGs (1–3 layers). Avoid blur, shadows, and blend modes for export safety.
- An AI assistant to generate a short motion spec with exact numbers.
- A phone or browser preview to check smoothness and size.
Step-by-step (repeatable workflow)
- Define one sentence and a limit. Example: “Idle → press → success pop.” Target size: <30 KB.
- Ask AI for a micro-spec with exact values. You want times in ms, easing names, and per-layer transform values at 0, mid, end.
- Prep layers for Lottie. Name layers clearly (bg, icon, check). Flatten boolean ops, convert strokes to fills where possible, center anchors.
- Enter keyframes in the plugin. Use only translate/scale/opacity for version 1. Play, then tweak a single number (usually duration or scale).
- Export as Lottie. Set FPS 24–30. Disable hidden layers. In AE/Bodymovin, prefer “convert text to shapes,” and avoid effects.
- Preview on-device. Check timing, stutter, and file size. If stutters, stagger motions and simplify paths.
Copy-paste prompt (robust)
“You are an animation engineer for UI microinteractions. Create a Lottie-safe motion spec for a 3-state button: idle → press → success. Constraints: 24–30 FPS, under 30 KB, transform-only (translate/scale/opacity), no blurs or blend modes. Output three parts: 1) concise spec (durations in ms, easing names), 2) per-layer keyframes at 0%, 50%, 100% with exact numbers (scale in %, opacity 0–1, position in px relative to anchor), 3) export notes (layer names, FPS, expected file size). Layers: bg, icon, check. Keep transitions 150–350ms each. Be explicit and minimal.”
Example spec you can drop in now (icon press → checkmark pop)
- States & duration: Idle (0ms) → Press (0–160ms) → Success (160–420ms). Total ≈ 420ms.
- Easing: Press = ease-out; Success pop = back-out; Fade = linear.
- bg
- 0ms: scale 100%, opacity 1.0
- 160ms: scale 96%, opacity 1.0
- 420ms: scale 100%, opacity 1.0
- icon
- 0ms: scale 100%, opacity 1.0
- 160ms: scale 92%, opacity 1.0 (ease-out)
- 260ms: scale 100%, opacity 0.0 (fade out 200–260ms)
- check
- 160ms: scale 70%, opacity 0.0
- 260ms: scale 108%, opacity 1.0 (back-out)
- 420ms: scale 100%, opacity 1.0
Export notes: center anchors on each layer; no masks; FPS 24; trim hidden layers; expect <20–30 KB with simple shapes.
Insider tricks that keep Lottie small and smooth
- Three-keyframe rule: For each layer, use 0%, 50–70%, 100%. It’s enough for natural motion without bloating JSON.
- Path diet: Simplify SVG paths before animating. Every extra node becomes weight.
- Transforms over morphs: Prefer scale/translate/opacity. Morphs can balloon size and cause stutter.
- Anchor sanity: Place anchors where movement pivots. Center for pops; bottom for slide-ins.
- Whole pixels: Round positions to whole numbers to avoid shimmer on low-DPI screens.
What to expect
- Most 1–3 layer microinteractions land under 40 KB on first export; 20–30 KB after a quick path cleanup.
- Playback should be smooth at 24–30 FPS. If not, stagger layer animations by 40–80ms and remove simultaneous heavy moves.
- Timeboxing works: one 15-minute loop usually gets you a shippable animation.
Mistakes and fast fixes
- Using effects (blur, shadows). Fix: replace with a subtle opacity fade or a second, lighter fill layer.
- Too many layers. Fix: merge decorative shapes; keep only the moving parts separate.
- “Soft” motion that feels laggy. Fix: shorten the press to 120–160ms; use ease-out instead of linear.
- File size spikes. Fix: simplify paths, reduce keyframes, drop FPS to 24.
Action plan
- Today (20 minutes): Pick one microinteraction, run the prompt above, build it with transform-only keys, export, and preview on your phone.
- Tomorrow (20 minutes): Optimize: simplify paths, tidy layer names, set FPS 24–30, re-export and log file size.
- This week: Ship 2–3 Lotties into staging, measure tap-to-feedback time and any change in task completion or click-through.
Closing thought
Keep it tiny, timed, and testable. Ask AI for exact numbers, paste them once, and you’ll have crisp microinteractions you can export as Lottie on a reliable loop — no heavy software required.
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