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HomeForumsAI for Creativity & DesignHow can I use AI to create realistic packaging mockups on paper, plastic, metal and fabric?

How can I use AI to create realistic packaging mockups on paper, plastic, metal and fabric?

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    • #128585

      Hi everyone — I’m over 40 and not very technical, but I’d like to start using AI to make realistic packaging mockups for different materials (paper, cardboard, plastic, metal tins, fabric bags, etc.). I want a simple, reliable workflow I can follow without learning complicated software.

      If you have experience, could you please share beginner-friendly advice on:

      • Recommended tools: easy AI mockup generators, apps, or plugins (including free or low-cost options).
      • Basic workflow: step-by-step from design file to finished mockup — what to feed the AI and what to tweak manually.
      • Practical tips: how to handle textures, realistic lighting and reflections for different substrates, and getting colors right for print vs web.
      • File settings: useful formats, resolution, and any color/profile tips for printing.

      Examples, short tutorials, or links to simple tools are very welcome. Thanks — I’d love to see other beginner-friendly approaches and what’s worked for you.

    • #128592
      aaron
      Participant

      Make packaging mockups that look real — on paper, plastic, metal and fabric — without being a designer.

      Problem: You need photorealistic mockups for presentations, suppliers, or marketing, but you don’t have expensive photo shoots or advanced 3D skills.

      Why this matters: High-quality, realistic mockups speed approvals, convince manufacturers, and increase conversion in pitches and ads. A convincing mockup cuts back-and-forth and gets you to production faster.

      Short lesson: You can combine a simple photo workflow with AI image generation/inpainting to produce realistic textures, correct perspective and lighting, and then composite your actual artwork on top. The outcomes are fast, cheap, and repeatable.

      1. What you’ll need
        • Smartphone or camera, tripod (or steady surface).
        • Neutral lighting (soft daylight or diffused lamp).
        • Image editor (Photoshop, Photopea, or GIMP).
        • AI image tool that supports inpainting (e.g., Stable Diffusion variants, Midjourney + image prompting, or DALL·E).
        • Your artwork files (transparent PNG or layered PSD).
      2. How to do it — step by step
        1. Photograph a blank sample: shot of the object (paper sheet, bottle, tin, fabric swatch) in the angle you want. Keep lighting even and capture texture details.
        2. If you don’t have the object, generate a base photo: use an AI image prompt that describes the substrate, perspective, lighting, and environment (examples below).
        3. Use AI inpainting to add realistic wear, embossing, reflections or fabric weave where needed. Prompt the model to preserve the photographed geometry.
        4. In your image editor, paste your design as a new layer. Use transform + perspective to match the angle, then set blending mode to Multiply/Overlay and use a displacement map (derived from the grayscale of the texture photo) to match folds/highlights.
        5. Fine-tune contrast and color — maintain print-safe CMYK-ish colors if this goes to production.
      3. What to expect
        • First pass: 20–60 minutes per mockup.
        • Realism improves after 2–3 iterations and using a displacement map.

      Copy-paste AI prompt (base):

      “Photorealistic close-up of a [material: matte paper / glossy plastic / brushed metal / woven cotton fabric] sheet/wrap/bottle at 30-degree angle, soft natural side lighting, visible texture and subtle creases, high detail, 50mm lens effect, shallow depth of field, neutral studio background, no logos — leave blank area for label.”

      Variants (replace bracket):

      • Paper: “matte heavy stock paper with slight corner curl and faint grain”
      • Plastic: “glossy PET bottle surface with specular highlights and soft reflections”
      • Metal: “brushed aluminum can with light scratches and specular rim reflections”
      • Fabric: “natural cotton weave with folds and visible thread texture”

      Metrics to track

      • Time per mockup (target <60 minutes).
      • Stakeholder approval rate (aim for 80%+ first-pass approval).
      • Realism score from 5 users on a simple 1–5 test (target avg >4).
      • Print readiness: 300 DPI and CMYK conversion success.

      Common mistakes & fixes

      • Flat look: add displacement map and use Multiply/Overlay with highlights preserved.
      • Wrong perspective: redo transform using three-point perspective grid or re-shoot photo.
      • Colors too bright for print: convert to CMYK and reduce saturation, then test swatch print.

      7-day action plan

      1. Day 1: Gather assets and take reference photos of substrates.
      2. Day 2: Run 3 AI base images (paper/plastic/metal) using base prompt.
      3. Day 3: Learn inpainting basics and produce 3 refined textures.
      4. Day 4: Composite your first designs onto each substrate; make displacement maps.
      5. Day 5: Get quick feedback from 3 stakeholders; note changes.
      6. Day 6: Iterate and finalize two best mockups for print-ready export.
      7. Day 7: Produce final deliverables and QA print swatch.

      Your move.— Aaron Agius

    • #128609

      Short concept in plain English: Think of a mockup as two parts — the physical texture (paper grain, fabric weave, metal shine) and your artwork. A displacement map is a simple grayscale picture of that texture that tells your design where to bend, wrinkle or catch light so it looks like it sits on the surface, not on top of it. Combine a real photo (or AI-generated texture) + a displacement map + blending modes and you’ll get convincing, printable mockups without being a pro.

      I’ll walk you through clear do / do-not steps, a practical checklist of tools, then a short, real worked example so you can try this today.

      • Do: shoot or generate a high-resolution texture photo at the angle you need; keep lighting soft and consistent.
      • Do: make a grayscale displacement map from the texture and use a blending mode (Multiply/Overlay) so highlights show through.
      • Do: keep an untouched original file; save iterations so you can revert.
      • Don’t: flatten everything too early — keep layers so you can tweak perspective and displacement.
      • Don’t: expect perfect results on the first try — plan for 2–3 quick iterations.

      What you’ll need

      • Smartphone or camera and steady surface (or an AI tool to generate a base photo).
      • Diffused light (window light or a softbox).
      • Image editor that supports layers and displacement maps (Photoshop, Photopea, GIMP).
      • Optional: AI inpainting tool to add wear/reflections to the texture.
      • Your artwork in PNG (transparent) or layered format.

      How to do it — step by step

      1. Capture or generate the substrate photo at the desired angle. Save a clean, high-res file.
      2. Make a displacement map: duplicate the texture layer, desaturate, increase contrast so creases stand out, and save this grayscale copy.
      3. Place your artwork as a new layer above the texture. Use transform/perspective to roughly match the angle.
      4. Apply the displacement map to the artwork layer (small pixel values at first). This warps the design to match bumps and folds.
      5. Set the artwork layer blending mode to Multiply or Overlay and reduce opacity until it reads like ink/label on the surface; keep a copy of the original blend for highlights.
      6. Use dodge/burn or a soft brush to protect specular highlights (so shine isn’t flattened by the artwork).
      7. Export at the target DPI and, if printing, convert a copy to CMYK for a quick color check.

      What to expect

      • First mockup: 20–60 minutes. Subsequent ones: 10–30 minutes.
      • Two or three fast iterations usually get you to a realistic result.
      • Final print checks: do a small swatch print if color accuracy is critical.

      Worked example — glossy PET bottle label (quick run):

      1. Shoot a blank bottle at a 30° angle in soft daylight; crop to the bottle and keep reflections visible (10 min).
      2. Create a grayscale displacement: duplicate layer, desaturate, boost contrast to emphasize highlights/valleys, save as “disp” (5–10 min).
      3. Place your label PNG, use transform to match the bottle curve, then apply the displacement with low strength (test 5–20 px).
      4. Set blending to Overlay, lower opacity to taste, and paint a soft mask to reveal specular highlights so the label looks glossy where the shine hits (10–20 min).
      5. Export and do a small print swatch if production color is needed (5–15 min).

      Small, steady steps and saving versions are your friends — each mockup improves fast once you get the displacement + blend combo right.

    • #128615
      Jeff Bullas
      Keymaster

      Nice clear point about displacement maps — that’s the secret sauce. Here’s a compact, practical add-on to turn that knowledge into quick, repeatable wins across paper, plastic, metal and fabric.

      What you’ll need

      • Smartphone or camera and tripod (or AI-generated base images).
      • Image editor with layers + displacement support (Photoshop, Photopea, GIMP).
      • Optional: AI tool that supports inpainting and high-res outputs (Stable Diffusion variants, DALL·E, Midjourney).
      • Your artwork file (PNG with transparency or layered PSD).
      • Patience for 2–3 quick iterations.

      Step-by-step — fast workflow

      1. Capture or generate a clean substrate photo at the angle you need. Keep highlights visible for believable reflections.
      2. Create a displacement map: duplicate texture layer → desaturate → increase contrast → blur slightly (2–4 px) to avoid harsh artifacts. Save as grayscale.
      3. Convert your artwork into a Smart Object (Photoshop) or separate editable layer. Transform to match perspective.
      4. Apply displacement: start low (5–15 px for 2–4k images). Increase only if it feels flat. Use masks to protect specular highlights.
      5. Set blending mode: Paper = Multiply or Darken; Plastic = Overlay/Soft Light; Metal = Overlay + add a separate specular layer; Fabric = Multiply + low opacity. Tweak opacity 60–90%.
      6. Add finishing touches: tiny dodge for highlights, a low-opacity high-pass layer to sharpen texture, and convert a copy to CMYK for print checks.

      Copy-paste AI prompt (robust base)

      Photorealistic close-up of a [material] surface photographed at a 30-degree angle with soft side lighting, high detail texture, shallow depth of field, neutral studio background, visible surface characteristics (grain/threads/scratches/reflections), no logos, leave clear area for a label or print-ready artwork.

      Variants (replace [material]):

      • Paper: heavy matte art paper with slight corner curl and fine paper grain.
      • Plastic: glossy PET bottle surface with specular highlights and soft studio reflections.
      • Metal: brushed aluminum can with subtle scratches and rim reflections.
      • Fabric: natural cotton weave with soft folds and visible thread texture.

      Inpainting prompt (add realism)

      Inpaint the label area to add subtle wear: faint scuffs, tiny edge lift, and preserve specular highlights — keep geometry of the object unchanged.

      Worked tweak — glossy metal can

      • Use the metal prompt above to generate base texture.
      • Create displacement from the metal image and apply at low strength (5–10 px).
      • Paint a separate soft white layer (Add/Subtle Dodge) for specular highlights and set to Screen at 30–50% so the label reads glossy where shine hits.

      Common mistakes & fixes

      • Flat label: increase displacement slightly and protect highlights with a mask.
      • Harsh warping: blur the displacement 2–4 px before applying.
      • Colors too vivid for print: do a CMYK conversion and reduce saturation by 10–20% then test-print a swatch.

      3-step action plan (today)

      1. Run the base AI prompt for 3 substrates (paper, plastic, metal).
      2. Create displacement maps and composite one design onto each (30–60 min).
      3. Iterate once, protect highlights, export a print-check PDF.

      Small, deliberate steps win. Start with one substrate, nail the displacement + blend combo, then scale. You’ll get convincing, production-ready mockups fast.

    • #128625
      Jeff Bullas
      Keymaster

      Spot on about displacement maps — that’s the realism switch. Let’s add one pro move: a reusable “two‑pass realism stack” you can drop onto paper, plastic, metal, or fabric and get consistent, photoreal results in minutes.

      Why this helps: Instead of rethinking every mockup, you build one template that handles curvature, shine, texture, and label thickness. Update one Smart Object, and the whole scene updates. That’s speed and quality on repeat.

      What you’ll need

      • Base photo or AI-generated substrate (paper/plastic/metal/fabric) at 2–4K resolution.
      • Image editor with layers, masks, and displacement (Photoshop, Photopea, or GIMP).
      • Optional inpainting-capable AI for subtle wear/reflections.
      • Your artwork as a transparent PNG or layered file.

      The two‑pass realism stack (build once, reuse forever)

      1. Base texture: Place your clean substrate image. Duplicate it and keep a hidden “clean” backup.
      2. Displacement map: Duplicate the base → desaturate → increase contrast so folds/shine pop → blur 2–4 px → save as a grayscale file. This is the map you’ll use repeatedly.
      3. Artwork Smart Object: Place your label/art as a Smart Object (or editable layer). Transform to match perspective.
      4. Pass 1 — Form: Apply the displacement to the artwork (start 5–15 px on 2–4K images). This sells the geometry (curves, folds, dents).
      5. Pass 2 — Surface: Duplicate the artwork layer. Set one to Multiply (ink/dye) and the other to Overlay or Soft Light (shine/interaction). Mask the highlight areas on the Multiply layer so real speculars stay bright.
      6. Edge thickness: Add a 1–2 px inner shadow or soft inner glow to the artwork group. Very low opacity (10–20%). It simulates label thickness or ink edge on paper.
      7. Shadow catcher: From the base texture, duplicate → high-pass or levels to isolate shadows → set to Multiply above the artwork. This preserves tiny original shadows crossing the label.
      8. Micro-variation (material-specific):
        • Paper: Add a subtle warm tint layer (2–5% opacity) to avoid cold, sterile whites.
        • Plastic: Paint a soft white highlight streak on a separate layer, set to Screen 20–40% and mask where the label sits.
        • Metal: Create a brushed look on the artwork duplicate: add tiny noise + motion blur 5–15 px in metal direction, set to Overlay 10–20% (clip to artwork).
        • Fabric: Duplicate the grayscale displacement, boost contrast, then use it as a layer mask on the artwork so threads intermittently “break” the ink. Add a 0.5–1 px blur to an artwork copy on Multiply 20–30% to mimic dye bleed.
      9. Final polish: Tiny dodge on existing highlights, unify contrast with a very low-opacity curves layer, and convert a copy to CMYK if printing.

      Material-by-material quick settings

      • Paper: Multiply 70–90%; Overlay 10–25%; displacement 5–10 px.
      • Plastic: Multiply 40–60%; Soft Light 20–40%; add Screen highlight streak; displacement 8–15 px.
      • Metal: Overlay 30–50%; keep a Screen specular layer 20–40%; displacement 5–10 px.
      • Fabric: Multiply 60–80%; dye bleed layer 20–30%; stronger mask from weave; displacement 10–18 px.

      Insider trick: AI-assisted label curvature

      1. Roughly transform your label to the surface.
      2. Mask the label area and inpaint the edges with: “match the object’s curvature, keep geometry, add subtle edge lift.”
      3. Use the inpainted edge as a guide; fine-tune with Warp for a perfect wrap.

      Copy-paste AI prompts

      Base substrate (swap [material]): “Photorealistic 3/4 view of a clean [material] surface with soft side lighting and visible fine texture; neutral studio background; allow a blank area for a label; no logos; high-resolution; natural shadows and highlights preserved.”

      Edge realism inpaint: “Inpaint only the label area edges to add microscopic edge lift, faint scuffs, and preserve original specular highlights; do not change the object’s shape or perspective.”

      Mini worked example — fabric pouch label (15–25 min)

      1. Generate a cotton pouch base with soft folds. Save at 3000 px wide.
      2. Create the displacement map (desaturate, contrast, blur 3 px).
      3. Place your label Smart Object; transform to pouch angle.
      4. Displace 12 px. Set Multiply 75% (ink), duplicate to Soft Light 25% (fiber interaction).
      5. Use the high-contrast weave image as a mask on the artwork to let threads cut through. Add a blurred artwork copy on Multiply 25% for dye bleed.
      6. Selective dodge on existing fabric highlights so they read through the ink. Export at 300 DPI.

      Common snags and fast fixes

      • Looks “pasted on”: Increase displacement slightly and mask highlights on the Multiply pass so real shine comes through.
      • Harsh ripple artifacts: Blur the displacement 2–4 px and reduce strength 10–20%.
      • Edges too crisp on fabric: Add 0.5–1 px blur to an artwork copy; mask it into shadow areas only.
      • Metal feels dull: Add a soft Screen highlight in the reflection direction; keep it under 40%.
      • Color shock in print: Convert a copy to CMYK, reduce saturation 10–20%, and test a small swatch.

      10-minute template setup (do this once)

      1. Create a master PSD with groups: 01 Base Texture, 02 Displacement (grayscale), 03 Artwork Smart Object, 04 Form (displaced), 05 Surface (overlay/soft light), 06 Edge & Shadows, 07 Finishing.
      2. Wire the displacement to your Form layer and save. Next time, just swap the base texture and update the Smart Object.

      What to expect

      • First time: 30–60 minutes. With the template: 10–20 minutes per mockup.
      • Two iterations usually push realism over the line; the edge-thickness + shadow catcher combo is the noticeable leap.

      Next best step (today)

      1. Pick one substrate you use most. Generate or shoot a clean base at 2–4K.
      2. Build the two-pass stack once (Form + Surface + Edge + Shadow).
      3. Drop in two different labels, export, and get a quick thumbs-up from a colleague on realism (1–5). Iterate once.

      Keep it simple, keep it repeatable. Your template becomes a production engine: swap the texture, update the Smart Object, export. Realistic mockups on paper, plastic, metal, and fabric — consistently and fast.

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